wormy estate

Welcome to the world of The Estate

You may be asking yourself: "Well, what now? Where do I start? This all looks very complicated!"

Well, you're right. Rather than just jump into the middle and try to work out all the rules one by one, here are some tips to get you started playing the Estate Game, and some approaches to reading the pieces.

Play the Game

You can apply for a move now by emailing to request a move.
Move requests are individually curated, so may take 24-48 hours to be dealt with. Please be patient.


For Beginners Interested in Playing...

Recommended Moves for Beginners

If you're looking for somewhere to start, try one of these moves. 

The Gatekeeper - This is a lengthy move, and many of the rules are relatively easy to find.
The Student - A short move, but fun. You'll be surprised how easy it is.
The Poet - an unconventional move that shows how creative you can be. The move makes good use of footnotes, and is quite funny to read.
The Librarian - its macabre twist on the choose-your-own-adventure model has been a hit with players.
The Black King - shows just how short a move can be. None of the rules have been solved yet.

Limbering Up Exercises

Here's some things you can try to see if you've got what it takes to write a move in the Estate Game:

  1. Rewrite this sentence without using the letter 'e'.
  2. Write a sentence where each word begins with the letters P,R,A,C,T,I,C,E in order.
  3. Get on the internet and see if you can work out what the S+7 rule is.
  4. Locate an animal hidden in this sentence.
  5. If you can tell me correctly (without cheating, of course, for that would be a failure) how many times the letter 'f' appears in this sentence, then you are one of the few who can play the game for real.

General Exercises on a Theme

  1. Write a very short piece (a paragraph or less) on the following subject

    A man walks into a shop to buy a block of cheese. He trips on the doorstep, but doesn't come to any harm.

  2. Now write the same story again as a limerick.
  3. Now write it again without using the letter 'e'.
  4. Write it in exactly 50 words.
  5. Now write it as a sonnet.
  6. Write it without using the same word twice.
  7. Write it using each letter of the alphabet to start each word in sequence (ie A boring carpenter danced...)
  8. Now invent your own rule (or use one you found somewhere else) and we'll guess the rule you used.
  9. (Super Challenge) write it using the prisoner's constraint (find it on the internet).
  10. (Super Challenge) write it as a palindrome.

The Moves - Grouped

In The Estate, each written piece is called a Move. These moves vary in style because the rules that govern them vary. Some are easier to digest than others, so I've broken them down into non-mutually-exclusive groups here to give you a chance to tackle them in your own way.